The Lucas Bushie Roboto Squad of Doom
(insertnamehere):
Now that that’s over, let’s head south and try to catch up to everyone else.
Lucas and Walking Bushie followed Mr. Roboto as he lead the way south.
Why has the forest become so dangerous…? What evil force has driven the animals mad, and turned the Sunshine Forest into a nightmare zone? Maybe… just maybe, if you tried to drive out the invaders, the forest would go back to normal.
As Mr. Roboto headed south, he came upon something that wasn’t there before. In the corner of the path was a brilliantly-wrapped present.
Do you open the present?
Lucas
Offense: 100 Defense: 80 IQ: 100 EXP: 1107
Ability: PK Flash – Lowers an enemy’s Offense by making them cry uncontrollably or feel strange.
Ability: Offense Up – Increases an ally’s Offense.
Ability: PSI Counter α – Use it on an ally. Reflects most damage taken from PSI back to the attacker. Unfortunately, not all PSI attacks can be reflected.
One-time Ability: PK Love – Instant win in one battle. PK Love has already been used.
Mr. Roboto
Offense: 110 Defense: 80 IQ: 90 EXP: 1035
Ability: PK Beam – Shoots a beam of psychic energy at one enemy.
Ability: Electromagnetic Pulse – May paralyze an enemy. Paralyzed foes can’t make any actions.
One-time Ability: PK Beam Ω – Instantly defeats all enemies. Does not work on mechanical enemies. PK Beam Ω has already been used.
Walking Bushie
Offense: 0 Defense: 130 IQ: 90 EXP: 1107
Ability: PSI Lifeup – Used in battle, since characters recover health after battle anyway. When used, an ally recovers 20% of its health.
Ability: PSI Healing – Used in or out of battle. Cures Poison, Cold, Sleeping, Feeling Strange/Mushroomized, and Numbness, in that order. Can only cure 1 status ailment per turn. Does not work on Diamondized, Puzzled, Petrified, or Defeated characters.
Ability: PSI Block – Stops an enemy from using PSI (not special abilities) for the duration of the battle. After you use PSI Block, you must spend one turn in recovery. Can be reflected by PSI Counter.
One-time Ability: Superhealing – Brings a deceased ally back to life. This ability is so powerful that it can’t be restored unless you use a Magic Pudding AND visit a hot spring. Superhealing has already been used.
Party inventory:
Onyx Hook – Out of battle item. Can be used to return your character to its starting location. Reusable.
Thud Charm – Passive item. Just having this in your inventory protects you from Flash, Stop, and stat-changing effects.
Defense Shower – Battle item. Increases all allies’ Defense by 10 for the duration of the battle. Reusable.
Instant Cloning Device – Out of battle item. Instantly creates a clone of one of your characters. The clone always takes the same actions as the original, and always has the same status. If the character’s health drops beneath 50%, the clone will die. Gone after one use.
The Monsters
PKAuroraBeam:
Ten-Yeti: Swing a Plank of Wood at the Pig Mask Titany hit
Muttshroom: Use a biting attack on the same enemy
Titany: Brandish a Pincer at the same enemy, if one is already knocked out by now attack the other Pigmask Lieutenant
Ten-Yeti swung a plank of wood! Smaaash! The Pigmask Lieutenat took damage, and was defeated!
Muttshroom used a biting attack! The Pigmask Lieutenant took damage!
Titany brandished a pincer! However, the Pigmask Lieutenant dodged the attack!
The Pigmask Lieutenant threw a Bomb!
Ten-Yeti is weak against fire! Ten-Yeti recieved 30% damage!
Muttshroom recieved 15% damage!
Titany recieved 15% damage!
The Pigmask Captain fired a gun!
Muttshroom recieved 12% damage!
What do you do now?
Titany Health: 70%
A.Brandish a Pincer
B.Defend
C.Try Defense Down
D.Try Hypnosis
E.Eat the Double Jerky
F.Use the Shield Snatcher
G.Detonate the Last Weapon
H.Use the Defense Shower
Offense: 130 Defense: 170(180) IQ: 10 EXP: 1245
Ability: Defense Down – Lowers an enemy’s Defense.
Ability: Hypnosis – May put an enemy to sleep. Sleeping foes can’t make any actions.
Ability: PSI Healing – Used in or out of battle. Cures Poison, Cold, Sleeping, Feeling Strange/Mushroomized, and Numbness, in that order. Can only cure 1 status ailment per turn. Does not work on Diamondized, Puzzled, Petrified, or Defeated characters.
One-time Ability: Puzzle – Used in battle. The enemy you are fighting becomes puzzled, and goes under your control. Permanent, and can’t be removed. Puzzle has already been used.
Muttshroom Health: 58%
A.Use a Biting Attack
B.Defend
C.Attack Using a Headbutt
D.Bark Bark at the enemies
E.Scatter Spores
F.Eat the Double Jerky
G.Use the Shield Snatcher
H.Detonate the Last Weapon
I.Use the Defense Shower
Offense: 110 Defense: 80(90) IQ: 70 EXP: 1763
Ability: Headbutt – Deals double damage to an enemy, but you have to spend your next turn recovering.
Ability: Bark Bark – Lowers an enemy’s attack. Doesn’t work against exceedingly ferocious enemies.
One-time Ability: Scatter Spores – Used in battle. Spreads fungi around the area, which brings mushroom allies into the battle. This lasts for a brief amount of time. It also confuses enemies.
Ten-Yeti Health: 40%
A.Swing a Plank of Wood
B.Defend
C.Send Fleas Flying
D.Eat the Double Jerky
E.Use the Shield Snatcher
F.Detonate the Last Weapon
G.Use the Defense Shower
Offense: 120 Defense: 100(110) IQ: 30 EXP: 769
Ability: Send Fleas Flying – May solidify an enemy. Does not work on mechanical enemies, aquatic enemies, or any other enemy that looks like it wouldn’t be affected by fleas.
One-time Ability: Snowboard – Used in battle. Damages all enemies with Freeze damage, and all enemies are Frozen for one turn. Instantly defeats enemies that are vulnerable to Freeze. Snowboard has already been used.
Party inventory:
Secret Herb – Battle item. Removes stat changes (Offense Down, Defense Down). Gone after one use.
Map of the Sunshine Forest – Out of battle item. When used, it shows you the entire northern Tazmily region. Reusable.
Double Jerky – Battle item. Protects you from three enemy attacks. Gone after one use.
Proton Pack – Passive item. If you get close to ghost players, this will destroy them.
Shield Snatcher – Battle item. Removes a targeted enemy’s shield. Has three (3) uses left.
Last Weapon – Battle item. When used, it reduces all enemies’ health to single-digits (with physical damage). Afterwards, they will cower in fear at the sight of the weapon. It sometimes backfires. Reusable.
Defense Shower – Battle item. Increases all allies’ Defense by 10 for the duration of the battle. Reusable.
Super League of Thief and PSI-People
Gaia Dragon:
Hm…. I’ll use the offense shower, because I have nothing better to do.
Wess used the Offense Shower!
Everyone’s Offense increased by 10!
handish2000:
Brainshock it again, ‘cause Mr. Saturn doesn’t know what else to do and it looked like it wore off.
Mr. Saturn tried PSI Brainshock!
The Fenomeno was unaffected!
earthborn:
PK Fire again.
Phrygia tried PK Fire!
The Fenomeno took damage, and disappeared into the air!
Wess and his friends gained 55 EXP.
Wess went up a level! Offense increased by 10! IQ increased by 10!
Mr. Saturn went up a level! Offense increased by 10! Defense increased by 10!
Phrygia went up a level! Defense increased by 10! IQ increased by 10!
Do you continue south?
Do you have a choice?
Wess Health: 75%
Offense: 80 Defense: 50 IQ: 100 EXP: 769
Ability: Throw a Sock – May stop an enemy in its tracks.
Ability: Steal Item – If it works, steals an item that an enemy may be carrying. Steal Item can NOT be used to steal items from enemy players.
Ability: Tickle Stick – Lowers an enemy’s Defense. Doesn’t work on mechanical enemies.
One-time Ability: Secret Thief Art Technique – When used, all other players in the game can’t take actions for a short time. The duration of this time is longer than before.
Mr. Saturn
Offense: 70 Defense: 80 IQ: 90 EXP: 1023
Ability: PSI Shield – Reflects PSI. (Not PK Thunder, PK Love, or PK Starstorm.)
Ability: PSI Brainshock – Causes an enemy to feel strange. Doesn’t work on smart or mechanical enemies.
One-time Ability: Saturn Ladder – For a short time, you may have 4 other Mr. Saturns helping you. They all use PSI Brainshock and cause all enemies to feel strange.
Phrygia
Offense: 50 Defense: 70 IQ: 120 EXP: 1023
Ability: PK Fire – Fire bursts from the fingers. Can be used to damage all enemies. Instantly defeats enemies that are vulnerable to fire.
Ability: PK Freeze – Causes a very cold wind to swirl around one enemy. Instantly defeats enemies that are vulnerable to freeze.
One-time Ability: PK Starstorm – Instant win in one battle.
Party inventory:
Offense Shower – Battle item. Increases all allies’ Offense by 10 for the duration of the battle. Reusable.
Recollection Bell – Anytime use item. Use this, and all nearby Puzzled characters will go back to being normal. This DOES work on enemy players, but not if they’ve been Puzzled after the Puzzle ability has been improved. Gone after one use.
Instant Revitalizing Device – Battle item. Instantly restores an ally to full health. Gone after one use.
Parental Kangashark (nintendo_1111)
nintendo_1111:
Attack!
Parental Kangashark used a biting attack! The Titanian took medium damage!
The Titanian brandished a pincer! Parental Kangashark recieved 13% damage!
The Titanian brandished a pincer! Parental Kangashark recieved 13% damage!
What next?
Parental Kangashark Health: 74%
Offense: 90 Defense: 70 IQ: 20 EXP: 356
Ability: Aggressive – You have the ability to enter battles with other players. You can never have an ally.
One-time Ability: Last Strike – This attack is devastating. When used, you can kill a nearby enemy PLAYER. However, it takes so much energy to do this that you die immediately afterwards.
A.Use a Biting Attack
B.Defend
C.Run Away
D.Eat the Croissant
E.Fire the Pencil Rocket
Inventory:
Awesome Cloak – This cloak is awesome! When in your inventory, it will prevent damage from fire, ice, and lightning.
Croissant – Battle item. Protects you from two enemy attacks. Gone after one use.
Razor and Lipstick – Passive item. When someone on your team dies, this item brings them back. Gone after one use.
Pencil Rocket – Battle item. When used, it takes away up to 50% of an enemy’s health. If the enemy’s health is under 50%, it will reduce them to 1% health.